A selection of readings and online resources on hybrid and online education
Jason B. Jones & George H. Williams, Eds., ProfHacker: Teaching, tech, and productivity (Chronicle of Higher Education)
Joshua Kim, Technology and learning: A space for conversation and debate about learning and technology (Inside Higher Ed)
George Otte, Tributaries (Occasional affluents to the confluence)
Bernard, R. M., Borokhovski, E., Schmid, R. F., Tamim, R. M., & Abrami, P. C. (2014). A meta-analysis of blended learning and technology use in higher education: from the general to the applied. Journal of Computing in Higher Education, 26(1), 87–122. doi:10.1007/s12528-013-9077-3
Carini, R. M., Kuh, G. D., & Klein, S. P. (2006). Student engagement and student learning: Testing the linkages. Research in Higher Education, 47(1), 1-32.
Caulfield, J. (2010). Applying Graduate Student Perceptions of Task Engagement to Enhance Learning Conditions. International Journal for the Scholarship of Teaching and Learning. 3(1), 1-19.
Means, B., Toyama, Y., Murphy, R., Bakia, M., & Jones, K. (2009). Evaluation of evidence-based practices in online learning: a meta-analysis and review of online learning studies. U.S. Department of Education, Office of Planning, Evaluation, and Policy Development.
Picciano, A. & Dziuban, C., Eds. (2013). Blended learning: Research perspectives, Volume 2. Routledge.
Picciano, A. & Dziuban, C., Eds. (2007). Blended learning: Research perspectives. Sloan-C.
Design and Best Practices
Bersin, J. (2004). The blended learning book: Best practices, proven methodologies, and lessons learned. San Francisco, CA: John Wiley & Sons.
Bonk, C. J. & Graham, C. R. (2006) Handbook of blended learning: Global perspectives, local designs. San Francisco, CA: John Wiley & Sons.
Caulfield, J. (2011). How to design and teach a hybrid course: Achieving student-centered learning through blended classroom, online and experiential activities. Sterling, VA: Stylus.
Iiyoshi, T. & Kumar, M. S. V., Eds. (2008). Opening up education: The collective advancement of education through open technology, open content, and open knowledge. Cambridge, MA: The MIT Press.
Jolliffe, Ritter, & Stevens (2012) The Online Learning Handbook: Developing and Using Web-based Learning. Routledge.
Joosten, Tanya (2012). Social Media for Educators. Jossey-Bass.
MacDonald, J. (2006). Blended learning and online tutoring: A good practice guide. Abingdon, Oxon, UK: Ashgate Publishing Group.
Miller, M. D. (2014). Minds online: Teaching effectively with technology. Cambridge, MA: Harvard University Press.
Proceedings from the 2010 ELI Online Fall Focus Session, a two-day, in-depth exploration of the theme of Blended Learning through presentations, project rounds, discussion sessions, and virtual interaction.
Creating effective online discussion activities. Pitt Online, University of Pittsburgh.
Generating and facilitating engaging and effective online discussions. University of Oregon.
Rubric for online discussion. University of Delaware.
ECAR 2014 study of faculty and information technology. Boulder, CO: EDUCAUSE Center for Applied Research (ECAR).
Faculty self-assessment: Preparing for online teaching. Self-assessment survey tool, from Penn State University.
ECAR 2014 study of students and information technology. Boulder, CO: EDUCAUSE Center for Applied Research (ECAR).
Fernández, E. M. & Fraboni, M. (2012) But are they Connected? A Report on the Queens College Technology survey of the use of ubiquitous tools for learning. Ubiquitous Learning: An International Journal, 4(3), 13–32.
Nelson Laird, T. F., & Kuh, G. D. (2005). Student experiences with information technology and their relationship to other aspects of student engagement. Research in Higher Education, 46(2), 221-233.
Nielsen, J. (2010). College students on the web. Nielsen Norman Group.
Readings on learning through games and in informal learning environments, not necessarily online, but potentially relevant
Bell, P., Lewenstein, B., Shouse, A. W., & Feder, M. A., Eds. (2009). Learning science in informal environments: People, places, and pursuits. Washington, DC: The National Academies Press.
The CUNY Games Network Essential Readings on games scholarship.
Gee, J. P. (2014). What video games have to teach us about learning and literacy (second edition). New York, NY: Palgrave Macmillan.
Reeves, B. & Read, J. L. (2009). Total engagement: How games and virtual worlds are changing the way people work and businesses compete. Boston, MA: Harvard Business School Publishing.
Weusijana, B. K. A., Svihla, V., Gawel, D. J., & Bransford, J. D. (2009). MUVEs and experiential learning: Some examples. Innovate: Journal of Online Education, 5(5), Article 4.